6U – 60 Mins #11
Team Name
6U – 60 Mins #11
Location
Date
Start Time
04:00 PM
End Time
05:00 PM
EARLY ACTIVITY DRILL STARTS AT (BELOW GOLD)
Ground Ball Competition is a fun infield drill designed to for repetitions and competition. The desired instruction or execution requirements can be enforced...Read More

Finished last practice with this drill - should be popular choice!
PRACTICE STARTS AT 04:00 PM (BELOW BLACK)
Secondary Breaks allow baserunners to practice secondary movements and also what will become the delay-steal. They are to be run during Early Baserunning...Read More

SHUFFLE, SHUFFLE, GO ("look for action" if time)
Catch & Pop is a Quick Defense drill to drill the athletic movement of an infielder catching and getting rid of the ball. This movement is used all...Read More

Throw first, finish with Catch & Pop (in pairs or coaches lead)
Stations (Groups rotate halfway through block)
Ground Ball Reps – No Throw and Flip
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13 Minutes


Balance repetitions with asking for proper execution
WATER BREAK (5min)
No Goals is a hitting competition drill to be done during Station Instruction or as an Early Activity. DC recommends incorporating any instruction that...Read More

NO BASERUNNING TODAY (we're hitting!)
Life Lesson discussions provide the opportunity to briefly talk about the characteristics of a champion. Use the Dugout Captain suggestions for each...Read More

BE AGGRESSIVE
"Be aggressive. Be more aggressive. Never be satisfied."
– Pete Rose, Cincinatti Reds ('63-'86)
AGGRESSIVE
Dictate pace. Be the team that puts pressure on the opponent. Play quickly, throw strikes
Process vs. Results - Go hard and let results take care of themselves
We learn from aggressive mistakes. Cautious, passive mistakes waste time