6U – 60 Mins #11
Team Name
6U – 60 Mins #11
Location
Date
Start Time
04:00 PM
End Time
05:00 PM
EARLY ACTIVITY DRILL STARTS AT (BELOW GOLD)
Ground Ball Competition is a fun infield drill designed to for repetitions and competition. The desired instruction or execution requirements can be enforced...Read More
![notes](/wp-content/themes/dugout-captain/assets/img/pngs/noteredIcon.png)
Finished last practice with this drill - should be popular choice!
PRACTICE STARTS AT 04:00 PM (BELOW BLACK)
Secondary Breaks allow baserunners to practice secondary movements and also what will become the delay-steal. They are to be run during Early Baserunning...Read More
![notes](/wp-content/themes/dugout-captain/assets/img/pngs/noteredIcon.png)
SHUFFLE, SHUFFLE, GO ("look for action" if time)
Catch & Pop is a Quick Defense drill to drill the athletic movement of an infielder catching and getting rid of the ball. This movement is used all...Read More
![notes](/wp-content/themes/dugout-captain/assets/img/pngs/noteredIcon.png)
Throw first, finish with Catch & Pop (in pairs or coaches lead)
Stations (Groups rotate halfway through block)
Ground Ball Reps – No Throw and Flip
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13 Minutes
![stopwatch](/wp-content/themes/dugout-captain/assets/img/pngs/timeredIcon.png)
![timer](https://dugoutcaptain.com/wp-content/themes/dugout-captain/assets/img/pngs/timmericonnew.png)
Balance repetitions with asking for proper execution
WATER BREAK (5min)
No Goals is a hitting competition drill to be done during Station Instruction or as an Early Activity. DC recommends incorporating any instruction that...Read More
![notes](/wp-content/themes/dugout-captain/assets/img/pngs/noteredIcon.png)
NO BASERUNNING TODAY (we're hitting!)
Life Lesson discussions provide the opportunity to briefly talk about the characteristics of a champion. Use the Dugout Captain suggestions for each...Read More
![notes](/wp-content/themes/dugout-captain/assets/img/pngs/noteredIcon.png)
BE AGGRESSIVE
"Be aggressive. Be more aggressive. Never be satisfied."
– Pete Rose, Cincinatti Reds ('63-'86)
AGGRESSIVE
Dictate pace. Be the team that puts pressure on the opponent. Play quickly, throw strikes
Process vs. Results - Go hard and let results take care of themselves
We learn from aggressive mistakes. Cautious, passive mistakes waste time