6U – 120 Mins #10

Team Name
6U – 120 Mins #10
Start Time
04:00 PM
End Time
06:00 PM
Early Activity Wiffle Circle stopwatch - timer 15 Minutes
Wiffle Circle is an Early Activity drill that can be run during the 15-minutes prior to practice start time.  It can also be ran as a pre-game drill...Read More
notes Notes:
1-4 athletes = 1 hitter / 5-7 athletes = 2 hitters / 8+ athletes = 3 hitters
Warm Up Dyn Warm Up 6U #2 stopwatch - timer 10 Minutes
~ SEE "EXECUTION KEYS" BELOW FOR AGE-SPECIFIC SUGGESTION LIST ~ Dynamic Warm Up 6U is a movement-based warm up routine specific to athletes age 6+.  The Dynamic...Read More
notes Notes:
Move quickly, but don't hurry.
Early Baserunning Change of Direction stopwatch - timer 5 Minutes
Change of Direction is an Early Baserunning drill working athleticism.  Execute these movements to finish up the warm up and get heart rates up.  While...Read More
notes Notes:
Hand touches the cone when changing direction.
Throwing Two Knee Catch stopwatch - timer 10 Minutes
Two Knee Catch is a throwing drill typically done as part of the Throwing Progression (a routine to follow while warming the arm up).  Depending on...Read More
notes Notes:
Throwing Progression: Two Knees, One Knee, Feet in Concrete
Quick Defense SS Darts stopwatch - timer 5 Minutes
SS Darts is a great drill to run during Quick Defense.  Before using an overhand dart during drills, give the athletes a chance to learn and train that...Read More
notes Notes:
Focus on teaching the overhand dart.
  WATER BREAK (5min)  
Stations (Groups rotate halfway through block)
Broken First: Right / Left / Shuffle / Throw
Tag Plays
stopwatch - timer 15 Minutes
Straddle, slap tag, show.
  WATER BREAK (5min)  
Stations (Groups rotate halfway through block)
No Goals Competition
stopwatch - timer 15 Minutes
Two innings of competition.
Two Tee Drill
stopwatch - timer 15 Minutes
Use ball pyramid as target.
  WATER BREAK (5min)  
Baserunning Base Hit Turns stopwatch - timer 10 Minutes
A Base Hit Turn is the action taken by a baserunner while rounding first after a base hit.  The ball has reached the outfield safely, which means the...Read More
notes Notes:
Two Groups: (1) Breaks & (2) Bases - Home to First / Base Hit Turns
Mental / Finish No Goals – GB Competition stopwatch - timer 5 Minutes
GroundBalls - No Goals is a station drill for use after ground ball fundamentals have been introduced.  This drill is designed to train and develop infield...Read More
notes Notes:
Energy up, compete freely without pressure of execution!

"Lock in! Watch, listen, think... right here, right now."

– Dan Keller (Dugout Captain)


  •  Understand the why and how behind each drill at practice.
  •  Hear, don’t just listen
  •  Focus Reset Button for competition: Routine to follow when focus has slipped.