14U – 90 Mins #6
Team Name
14U – 90 Mins #6
Location
Date
Start Time
04:00 PM
End Time
05:30 PM
EARLY ACTIVITY DRILL STARTS AT 3:45 (BELOW GOLD)
A fun Hitting Station or Early Activity Drill, Home Run Derby brings out coach's inner Chris Berman - back, back, back, back... GONE! Designed to be...Read More
Notes:
Mike Trout vs. Bryce Harper? Show coach your best batting stance imitation.
PRACTICE STARTS AT 04:00 PM (BELOW BLACK)
Obstacle Course is a Warm Up drill is designed for fun. Run this early in the season to help break the ice and get kids to loosen up and smile. The...Read More
Notes:
Even the big kids like a relay race when it involves the dizzy bat!
Throwing Progression is a series of three drills: Two Knee Catch, One Knee Catch, and Feet in Concrete. All three are supported in the DC Library with...Read More
Notes:
Throwing-Progression into Long-Toss (push distance and extend time there).
Stations (Groups rotate halfway through block)
WATER BREAK (5min)
Stations (Groups rotate halfway through block)
Leads & Breaks is run either at the beginning (Early Baserunning) or end of practice (Baserunning). It involves sprint work infused with leadoff...Read More
Notes:
Two Coaches, Two Groups: (1) Bases - Tagging Up @ 3rd Base (2) Leads & Breaks @ foul line.
Bucket Free Throws is a fun competition to finish practice with. It is, as it sounds, the simple challenge of making a baseball into a bucket. Just...Read More
Notes:
Double Play Feed Shots - Underhand / Dart / Backhand Flip
How to Coach: Pitching #4 is the fourth lesson in Dugout Captain's series designed to teach pitching. This segment works to take the rules learned...Read More
Notes:
Review #'s. Focus: Distance, Direction, 1-2-1-3 // 32-pitch workout
"The most important quality I look for in a player is accountability. You've got to be accountable for who you are. It's too easy to blame things on someone else."
– Lenny Wilkens (HOF NBA Coach)
ACCOUNTABILITY
- The unwillingness to quit, the determination to find a solution, or the desire to complete a task. Get it done!
- The effort to get the project or task done when the first, second and third tries all go unsuccessful. Think responsibility 2.0!
- The champion holds himself accountable for the performance of the group and finds a way to push everyone towards success and accomplishment. Responsibilities can and will change, accountability does not!