10U – 90 Mins #6
Team Name
10U – 90 Mins #6
Location
Date
Start Time
04:00 PM
End Time
05:30 PM
EARLY ACTIVITY DRILL STARTS AT (BELOW GOLD)
Wiffle Cricket is a drill used primarily as an Early Activity. It involves only wiffle balls, so no athletes are throwing before being warm, and can...Read More

Hit = Points per base (& hit again) / Out = Rotate to defense
PRACTICE STARTS AT 04:00 PM (BELOW BLACK)
~ SEE "EXECUTION KEYS" BELOW FOR AGE-SPECIFIC SUGGESTION LIST ~ The Dynamic Warm Up is today's warm up routine. Gone are the days of standing in a...Read More

Be quick, don't hurry. John Wooden 101
Long Toss Competition is a fun throwing competition to run at the end of a throwing segment. Teach, then throw, finish by competing. This helps to...Read More

They loved it last time - do it again. Structured Catch Play + Long Toss Comp.
Stations (Groups rotate halfway through block)
How to Coach: Infield #3 (Training)
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12 Minutes


Side shuffle and POP! Throws to target net to ensure smiles.
Double Play Feeds SS
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13 Minutes


To left = underhand flip / To right = Dart / @ them, be an athlete.
WATER BREAK (5min)
Stations (Groups rotate halfway through block)
Water Cup Sliding is a baserunning drill designed to train the fundamentals of a proper feet-first slide. Having the athlete hold water cups in both hands...Read More

Need 3-4 cups and some sort of water source,
Bucket Free Throws is a fun competition to finish practice with. It is, as it sounds, the simple challenge of making a baseball into a bucket. Just...Read More

Short range tourney-style / Make it to stay in.
How to Coach: Pitching #1 is the first drill in Dugout Captain's series to teach Pitching as a skill. Use with your team to coach-up multiple players,...Read More

How-to-Coach #1 - Focus on balance point // 20-pitch bullpens for all pitchers
"The most important quality I look for in a player is accountability. You've got to be accountable for who you are. It's too easy to blame things on someone else."
– Lenny Wilkens (HOF NBA Coach)
ACCOUNTABILITY
The unwillingness to quit, the determination to find a solution, or the desire to complete a task. Get it done!
The effort to get the project or task done when the first, second and third tries all go unsuccessful. Think responsibility 2.0!
The champion holds himself accountable for the performance of the group and finds a way to push everyone towards success and accomplishment. Responsibilities can and will change, accountability does not!