10/11 Fall Practice 2

Team Name
10/11 Fall Practice 2
Location
BG Field A
Date
10/11/2020
Start Time
1:00
End Time
3:05
EARLY ACTIVITY DRILL STARTS AT 0:45 (BELOW GOLD)
Early Activity Ground Ball Reps – No Throw and Flip stopwatch 0:45-1:00 timer 15 Minutes
Ground Ball Reps - No Throw + Flip is an infield drill used during Station Instruction or as an Early Activity.  One coach can easily entertain an entire...Read More
notes Notes:
2 lines. - underhand flips into bucket. 5 in wins. switch sides.
PRACTICE STARTS AT 1:00 (BELOW BLACK)
Warmups Dyn Warm Up 14U #1 stopwatch 1:00-1:15 timer 15 Minutes
~ SEE "EXECUTION KEYS" BELOW FOR AGE-SPECIFIC SUGGESTION LIST ~ The Dynamic Warm Up is today's warm up routine.  Gone are the days of standing in a...Read More
notes Notes:
Sprint 25/50%, Walking Arm Circles, High Knees, Butt Kickers, Inch Worms, Sprint 100%
Throwing Throwing Progression stopwatch 1:15-1:25 timer 10 Minutes
Throwing Progression is a series of three drills: Two Knee Catch, One Knee Catch, and Feet in Concrete.  All three are supported in the DC Library with...Read More
notes Notes:
Progressions to Long Toss.
  WATER BREAK (5min)  
Stations (Groups rotate halfway through block)
BP Reps: Front Toss
stopwatch 1:30-2:00 timer 30 Minutes
Batting - Tom & James
Tennis Racquet Fly Balls
stopwatch 2:00-2:15 timer 15 Minutes
Easier to place. Hit to the right, left, in front and behind. Miss equals 2 push ups.
Dueling Fungos
stopwatch 2:15-2:30 timer 15 Minutes
2nd to 1st / SS to 3rd - Miss equals 2 pushups
  WATER BREAK (5min)  
Scrimmage stopwatch 2:35-3:05 timer 30 Minutes
A scrimmage is a time for kids to put the hard work into action, and experience the pressure of competition.  Simulate game play by splitting into groups...Read More
notes Notes:
Get everyone through hitting. Always live, 3 strikes and out. Keep enough in, no waiting for some to be ready to hit. Try to everyone 3 at bats.

"Goal Example: Hit .400 this season. Goals earn us two big things: 1) Achievement; and, 2) Personal Development"

– Dan Keller (Dugout Captain)

GOALS

  •  Achievement: ego, game ball, all-star team (stuff easily forgotten)
  •  Development: Physical (improved swing, more power, better eye) + Character (work ethic, persistence, adversity)
  •  Setting goals is a skill, skills take practice. We start today: What are OUR team goals?