Practice #9

Team Name
Yankees
Location
Skytower Park
Date
03/01/2019
Start Time
4:00
End Time
6:00
EARLY ACTIVITY DRILL STARTS AT 3:45 (BELOW GOLD)
Early Activity Home Run Derby stopwatch 3:45-4:00 timer 15 Minutes
A fun Hitting Station or Early Activity Drill, Home Run Derby brings out coach's inner Chris Berman - back, back, back, back... GONE!  Designed to be...Read More
notes Notes:
Over a fence, or set up distance-based points system.
PRACTICE STARTS AT 4:00 (BELOW BLACK)
Warm Up Dyn Warm Up 6U #1 stopwatch 4:00-4:10 timer 10 Minutes
Dynamic Warm Up 6U is a movement-based warm up routine specific to athletes age 6+.  The Dynamic Warm Up is today's warm up routine.  Gone are the...Read More
notes Notes:
6 going on 16! Big-boy warm up same as big leaguers.
Early Baserunning Secondary Breaks stopwatch 4:10-4:15 timer 5 Minutes
Secondary Breaks allow baserunners to practice secondary movements and also what will become the delay-steal.  They are to be run during Early Baserunning...Read More
notes Notes:
Shuffle, shuffle, go.
Throwing No Partner Throwing #3 stopwatch 4:15-4:25 timer 10 Minutes
No Partner Throwing is designed for the youngest players and run early in the season.  The set up and structure allow for safety as athletes will throw...Read More
notes Notes:
Reinforce legs. Then, focus on glove and throwing hand.
Quick Defense Lying Down Wiffle Catch stopwatch 4:25-4:30 timer 5 Minutes
Lying Down Wiffle Catch is primarily used as a Quick Defense drill designed to assist young players in “getting the glove up.” Falling underneath...Read More
notes Notes:
Wiffle ball or tennis ball. No glove as a challenge.
  WATER BREAK (5min)  
Stations (Groups rotate halfway through block)
Live BP
stopwatch 4:35-4:50 timer 15 Minutes
Quick swings before Scrimmage.
  WATER BREAK (5min)  
Stations (Groups rotate halfway through block)
Scrimmage
stopwatch 4:55-5:40 timer 45 Minutes
1/2 situations, 1/2 real game.
  WATER BREAK (5min)  
Baserunning Fastest Man Standing stopwatch 5:45-5:55 timer 10 Minutes
Fastest Man Standing (FMS) involves a combination of sprint work and competition.  The sprint variations help to hold the focus of athletes and shift...Read More
notes Notes:
Start with sprints (3-4 different variations). Finish with competition.
Mental / Finish No Goals – GB Competition stopwatch 5:55-6:00 timer 5 Minutes
GroundBalls - No Goals is a station drill for use after ground ball fundamentals have been introduced.  This drill is designed to train and develop infield...Read More
notes Notes:
DRIVE

"It’s not whether you get knocked down; it’s whether you get up."

– Vince Lombardi, Hall of Fame NFL Coach ('59-'69)

DRIVE

  •  Getting better takes hard work, determination, and a willingness to push through challenges
  •  Rule: No excuses, no whining, no complaining
  •  Get after it