6U – 90 Mins #7

Team Name
6U – 90 Mins #7
Start Time
04:00 PM
End Time
05:30 PM
EARLY ACTIVITY Wiffle Circle stopwatch - timer 15 Minutes
Wiffle Circle is an Early Activity drill that can be run during the 15-minutes prior to practice start time.  It can also be ran as a pre-game drill...Read More
notes Notes:
Is a screen available to place in between hitters?
WARM UP Basketball Lines stopwatch - timer 10 Minutes
Basketball Lines - Rekindle your inner hoops player and get "on the line."  A simple change-of-direction move to train agility and condition athletes....Read More
notes Notes:
Short competition to break up monotony of couple weeks of practice.
THROW Catch & Pop stopwatch - timer 10 Minutes
Catch & Pop is a Quick Defense drill to drill the athletic movement of an infielder catching and getting rid of the ball. This movement is used all...Read More
notes Notes:
Coach toss if needed. Verbal: "Stay behind the ball." Catch first, then pop.
Stations (Groups rotate halfway through block)
Double Play Feeds SS
stopwatch - timer 12.5 Minutes
Have fun with it! Underhand flip / Overhand dart
Big X, vocal, turn glove-side.
  WATER BREAK (5min)  
Stations (Groups rotate halfway through block)
BP Reps: Front Toss
stopwatch - timer 12.5 Minutes
Find that barrel with trajectory of toss.
How To Coach: Hitting #1
stopwatch - timer 12.5 Minutes
TEACH - Legs first
BASERUNNING Home to First stopwatch - timer 10 Minutes
Home-to-First coaches the correct way to run through the first base bag.  As part of Baserunning or Conditioning, this drill can be run near the end...Read More
notes Notes:
Kick dirt on coach! Then, continue with Base-Hit-Turns.
MENTAL / FINISH Life Lesson Discussion stopwatch - timer 5 Minutes
Life Lesson discussions provide the opportunity to briefly talk about the characteristics of a champion.  Use the Dugout Captain suggestions for each...Read More
notes Notes:
BODY LANGUAGE - What are your team rules?

"The image that a player projects through his actions, gestures, and posture during competition."

– Dan Keller (Dugout Captain)


  •  Fake it, until you make it
  •  Lead by example, your teammates will follow
  •  What are your team’s rules? (Suggestions: Head up, shoulders back, tall and proud)