6U – 90 Mins #11

Team Name
6U – 90 Mins #11
Start Time
04:00 PM
End Time
05:30 PM
EARLY ACTIVITY Wiffle Cricket stopwatch - timer 15 Minutes
Wiffle Cricket is a drill used primarily as an Early Activity.  It involves only wiffle balls, so no athletes are throwing before being warm, and can...Read More
notes Notes:
If time is needed to set up, let the kids play a wiffle ball game.
WARM UP Dyn Warm Up 6U #2 stopwatch - timer 10 Minutes
~ SEE "EXECUTION KEYS" BELOW FOR AGE-SPECIFIC SUGGESTION LIST ~ Dynamic Warm Up 6U is a movement-based warm up routine specific to athletes age 6+.  The Dynamic...Read More
notes Notes:
Teach the Carioca: Follow back foot... In front, behind, in front, behind.
THROW Structured Catch Play stopwatch - timer 10 Minutes
Playing catch is the most important "drill" you will ever run as a coach! Structured Catch Play is more than just a drill.  It's actually more of an organized,...Read More
notes Notes:
Start standing with Feet-in-Concrete drill and continue into Structured-Catch-Play.
Stations (Groups rotate halfway through block)
Slow & Broken, increase as appropriate.
Tag Plays
stopwatch - timer 12.5 Minutes
Straddle, slap-tag, show.
  WATER BREAK (5min)  
Stations (Groups rotate halfway through block)
BP Reps: Soft Toss
stopwatch - timer 12.5 Minutes
Use arm freeze to check load.
BP Reps: Front Toss
stopwatch - timer 12.5 Minutes
Big, slow step into toss.
BASERUNNING Water Cup Sliding stopwatch - timer 10 Minutes
Water Cup Sliding is a baserunning drill designed to train the fundamentals of a proper feet-first slide. Having the athlete hold water cups in both hands...Read More
notes Notes:
Need a water jug and plastic cups.
MENTAL / FINISH Life Lesson Discussion stopwatch - timer 5 Minutes
Life Lesson discussions provide the opportunity to briefly talk about the characteristics of a champion.  Use the Dugout Captain suggestions for each...Read More
notes Notes:

"Be aggressive. Be more aggressive. Never be satisfied."

– Pete Rose, Cincinatti Reds ('63-'86)


  •  Dictate pace. Be the team that puts pressure on the opponent. Play quickly, throw strikes
  •  Process vs. Results - Go hard and let results take care of themselves
  •  We learn from aggressive mistakes. Cautious, passive mistakes waste time