10U – 60 Mins #6

Team Name
10U – 60 Mins #6
Start Time
04:00 PM
End Time
05:00 PM
EARLY ACTIVITY Wiffle Cricket stopwatch - timer 15 Minutes
Wiffle Cricket is a drill used primarily as an Early Activity.  It involves only wiffle balls, so no athletes are throwing before being warm, and can...Read More
notes Notes:
Hit = Points per base (& hit again) / Out = Rotate to defense
WARM UP Dyn Warm Up 10U #2 stopwatch - timer 10 Minutes
~ SEE "EXECUTION KEYS" BELOW FOR AGE-SPECIFIC SUGGESTION LIST ~ The Dynamic Warm Up is today's warm up routine.  Gone are the days of standing in a...Read More
notes Notes:
* New Exercises * Be quick, don't hurry. John Wooden 101
THROWING Long Toss Competition stopwatch - timer 10 Minutes
Long Toss Competition is a fun throwing competition to run at the end of a throwing segment.  Teach, then throw, finish by competing.  This helps to...Read More
notes Notes:
They loved it last time - do it again. Structured Catch Play + Long Toss Comp.
Stations (Groups rotate halfway through block)
Side shuffle and POP! Throws to target net to ensure smiles.
Teach ONE bunt defense. Tough with limited time.
  WATER BREAK (5min)  
HITTING No Goals Competition stopwatch - timer 15 Minutes
No Goals is a hitting competition drill to be done during Station Instruction or as an Early Activity.  DC recommends incorporating any instruction that...Read More
notes Notes:
Two simultaneous games of 3 vs. 3 athletes
P&C How to Coach: Pitching #1 stopwatch - timer 0 Minutes
How to Coach: Pitching #1 is the first drill in Dugout Captain's series to teach Pitching as a skill.  Use with your team to coach-up multiple players,...Read More
notes Notes:
How-to-Coach #1 - Focus on balance point // 20-pitch bullpens for all pitchers

"The most important quality I look for in a player is accountability. You've got to be accountable for who you are. It's too easy to blame things on someone else."

– Lenny Wilkens (HOF NBA Coach)


  •  The unwillingness to quit, the determination to find a solution, or the desire to complete a task. Get it done!
  •  The effort to get the project or task done when the first, second and third tries all go unsuccessful. Think responsibility 2.0!
  •  The champion holds himself accountable for the performance of the group and finds a way to push everyone towards success and accomplishment. Responsibilities can and will change, accountability does not!