10U – 120 Mins #5

Team Name
10U – 120 Mins #5
Start Time
04:00 PM
End Time
06:00 PM
EARLY ACTIVITY Wiffle Circle stopwatch - timer 15 Minutes
Wiffle Circle is an Early Activity drill that can be run during the 15-minutes prior to practice start time.  It can also be ran as a pre-game drill...Read More
notes Notes:
1-4 athletes = 1 hitter / 5-7 athletes = 2 hitters / 8+ athletes = 3 hitters.
WARM UP Dyn Warm Up 10U #2 stopwatch - timer 10 Minutes
~ SEE "EXECUTION KEYS" BELOW FOR AGE-SPECIFIC SUGGESTION LIST ~ The Dynamic Warm Up is today's warm up routine.  Gone are the days of standing in a...Read More
notes Notes:
Maintain Warm Up structure, mix up the exercises.
EARLY BASERUNNING Fundamentals: Sliding stopwatch - timer 5 Minutes
Fundamentals of Sliding is a drill designed to introduce athletes to the proper way to execute a feet-first slide.  Safety is paramount to sliding and...Read More
notes Notes:
Reinforce sliding fundamentals quickly to finish warm up. Find softest area of grass.
THROWING Long Toss Competition stopwatch - timer 10 Minutes
Long Toss Competition is a fun throwing competition to run at the end of a throwing segment.  Teach, then throw, finish by competing.  This helps to...Read More
notes Notes:
Start with Structured Catch Play, finish with Long Toss Competition.
QUICK DEFENSE SS Darts stopwatch - timer 5 Minutes
SS Darts is a great drill to run during Quick Defense.  Before using an overhand dart during drills, give the athletes a chance to learn and train that...Read More
notes Notes:
Keep in mind: Double Play Feeds - SS coming later during Station Instruction.
  WATER BREAK (5min)  
Stations (Groups rotate halfway through block)
Involve lateral movement. Reinforce GB fundamentals.
Double Play Feeds SS
stopwatch - timer 15 Minutes
Underhand flips & overhand darts.
  WATER BREAK (5min)  
Stations (Groups rotate halfway through block)
Fundamentals: Catcher
stopwatch - timer 15 Minutes
Glove / Footwork / Stance
Fundamentals: Pitching
stopwatch - timer 15 Minutes
EVERYONE learns (1) Balance, (2) Power, (3) Finish.
  WATER BREAK (5min)  
BASERUNNING Leads & Breaks stopwatch - timer 10 Minutes
Leads & Breaks is run either at the beginning (Early Baserunning) or end of practice (Baserunning).  It involves sprint work infused with leadoff...Read More
notes Notes:
Two Groups: (1) Leads & Breaks @ Warm Up Cones; (2) Bases / Switch @ 5 min
FINISH Life Lesson Discussion stopwatch - timer 5 Minutes
Life Lesson discussions provide the opportunity to briefly talk about the characteristics of a champion.  Use the Dugout Captain suggestions for each...Read More
notes Notes:

"Missed more than 9000 shots. 26 potential game-winners. Lost 300 games. “Failed” over and over. THAT is why I succeed!"

– Michael Jordan

NO FEAR (of failure)

  •  Play free! Failure is a bruise, not a tattoo.
  •  Learn from your mistakes (embrace them, don't endorse them)
  •  Grow, grow, grow - Always learn, always improve, always push ahead.