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                                                    Mental Game

                                                    Fastest Man Standing

                                                    Easy

                                                    Fastest Man Standing (FMS) involves a combination of sprint work and competition.  The sprint variations help to hold the focus of athletes and shift chatter away from the fact that they are working HARD.  The dangling carrot of competition to come (in the form of Fastest Man Standing) can ensure a great workout is had by all.

                                                    EXECUTION – Fastest Man Standing is conducted at the Warm Up Cones.  Start with 6-8 variations of sprint work.  Consider standard side starts, lying down, seated, push-up position, etc.  Loser of each round becomes a judge, the rest advance.  For every 3 that run, 2 move back to the line.  Compete until there is one person standing.  Quickly get into Finish discussion and shift attention back to team, so that no athlete feels like a loser.

                                                    DC KEYS

                                                    1. Eliminated = Judge – No time to mope, they have a job… anchor either side of you.  Builds up the pressure, competition, energy
                                                    2. Start Behind Cone / Foul Line – Spirit of fair competition
                                                    3. Carrot of Competition – Competition can pull all kids through sprint work.  Consider starting with sprint variations and closing with FMS.
                                                    Supporting Drill Image

                                                    EXECUTION KEYS

                                                    • SPRINT VARIATIONS FIRST
                                                    • COMPETE: 3 RUN, 2 STAY
                                                    • CONTINUE UNTIL ONE REMAINS

                                                    DC KEYS

                                                    • ELIMINATED = JUDGE
                                                    • START BEHIND CONE or LINE
                                                    • CARROT OF COMPETITION

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