6U – 60 Mins #11

Team Name
6U – 60 Mins #11
Location
Merchants field
Date
04/23/2018
Start Time
5:45
End Time
6:55
EARLY ACTIVITY DRILL STARTS AT 5:30 (BELOW GOLD)
EARLY ACTIVITY Ground Ball Competition stopwatch 5:30-5:45 timer 15 Minutes
Ground Ball Competition is a fun infield drill designed to for repetitions and competition. The desired instruction or execution requirements can be enforced...Read More
notes Notes:
Finished last practice with this drill - should be popular choice!
PRACTICE STARTS AT 5:45 (BELOW BLACK)
WARM UP Secondary Breaks stopwatch 5:45-5:55 timer 10 Minutes
Secondary Breaks allow baserunners to practice secondary movements and also what will become the delay-steal.  They are to be run during Early Baserunning...Read More
notes Notes:
SHUFFLE, SHUFFLE, GO ("look for action" if time)
THROW Catch & Pop stopwatch 5:55-6:05 timer 10 Minutes
Catch & Pop is a Quick Defense drill to drill the athletic movement of an infielder catching and getting rid of the ball. This movement is used all...Read More
notes Notes:
Throw first, finish with Catch & Pop (in pairs or coaches lead)
Stations (Groups rotate halfway through block)
Tag Plays
stopwatch 6:05-6:17 timer 12 Minutes
SSS = Get to bag... Straddle, Swipe, Show
Balance repetitions with asking for proper execution
  WATER BREAK (5min)  
BASERUNNING No Goals Competition stopwatch 6:35-6:50 timer 15 Minutes
No Goals is a hitting competition drill to be done during Station Instruction or as an Early Activity.  DC recommends incorporating any instruction that...Read More
notes Notes:
NO BASERUNNING TODAY (we're hitting!)
MENTAL / FINISH Life Lesson Discussion stopwatch 6:50-6:55 timer 5 Minutes
Life Lesson discussions provide the opportunity to briefly talk about the characteristics of a champion.  Use the Dugout Captain suggestions for each...Read More
notes Notes:
BE AGGRESSIVE

"Be aggressive. Be more aggressive. Never be satisfied."

– Pete Rose, Cincinatti Reds ('63-'86)

AGGRESSIVE

  •  Dictate pace. Be the team that puts pressure on the opponent. Play quickly, throw strikes
  •  Process vs. Results - Go hard and let results take care of themselves
  •  We learn from aggressive mistakes. Cautious, passive mistakes waste time