10U – 120 Mins #10

Team Name
10U – 120 Mins #10
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End Time
EARLY ACTIVITY Wiffle Cricket stopwatch 3:45-4:00 timer 15 Minutes
Wiffle Cricket is a drill used primarily as an Early Activity.  It involves only wiffle balls, so no athletes are throwing before being warm, and can...Read More
notes Notes:
Find the Early Activity the athletes enjoy the best. Punctuality is true goal!
WARM UP Dyn Warm Up 10U #2 stopwatch 4:00-4:10 timer 10 Minutes
~ SEE "EXECUTION KEYS" BELOW FOR AGE-SPECIFIC SUGGESTION LIST ~ The Dynamic Warm Up is today's warm up routine.  Gone are the days of standing in a...Read More
notes Notes:
New exercises welcomed!
EARLY BASERUNNING Secondary Breaks stopwatch 4:10-4:15 timer 5 Minutes
Secondary Breaks allow baserunners to practice secondary movements and also what will become the delay-steal.  They are to be run during Early Baserunning...Read More
notes Notes:
Teach: Shuffle, shuffle, go! You'll apply during Baserunning NEXT practice.
THROWING Throwing Progression stopwatch 4:15-4:25 timer 10 Minutes
Throwing Progression is a series of three drills: Two Knee Catch, One Knee Catch, and Feet in Concrete.  All three are supported in the DC Library with...Read More
notes Notes:
Two Knees, One Knee, Feet in Concrete. Finish with Catch Play.
QUICK DEFENSE Ground Ball Competition stopwatch 4:25-4:30 timer 5 Minutes
Ground Ball Competition is a fun infield drill designed to for repetitions and competition. The desired instruction or execution requirements can be enforced...Read More
notes Notes:
Involve lateral movement. Side to side action + proper footwork = Happy Coach.
  WATER BREAK (5min)  
Stations (Groups rotate halfway through block)
No Goals – GB Competition
stopwatch 4:35-4:50 timer 15 Minutes
Lateral movement theme continued.
Double Play Turns SS
stopwatch 4:50-5:05 timer 15 Minutes
Left = Underhand // Right = Dart // At = Either one
  WATER BREAK (5min)  
Stations (Groups rotate halfway through block)
Team D – Bunt Defense
stopwatch 5:10-5:25 timer 15 Minutes
All athletes play each position.
Team D – 1st & 3rd Defense
stopwatch 5:25-5:40 timer 15 Minutes
Play catch!
  WATER BREAK (5min)  
BASERUNNING Leads & Breaks stopwatch 5:45-5:55 timer 10 Minutes
Leads & Breaks is run either at the beginning (Early Baserunning) or end of practice (Baserunning).  It involves sprint work infused with leadoff...Read More
notes Notes:
Run on main diamond. Catchers in full gear throwing to coach as middle infielder.
FINISH No Goals – GB Competition stopwatch 5:55-6:00 timer 5 Minutes
GroundBalls - No Goals is a station drill for use after ground ball fundamentals have been introduced.  This drill is designed to train and develop infield...Read More
notes Notes:
Kick up the energy and compete. Tighten execution so points only if fielded correctly.
PITCH & CATCH How to Coach: The Change Up stopwatch 6:00-6:00 timer 0 Minutes
The information following below is copyright'd material from Dan Keller's, Coaching the Beginning Pitcher.  Available for purchase here , this is from...Read More
notes Notes:
How-to-Coach: Change Up. 3-finger vs. 4-finger, full arm speed // 36-pitch pens

"Lock in! Watch, listen, think... right here, right now."

– Dan Keller (Dugout Captain)


  •  Understand the why and how behind each drill at practice.
  •  Hear, don’t just listen
  •  Focus Reset Button for competition: Routine to follow when focus has slipped.